It’s not akilleys fault that AGS tied invasion time to war time
– DinosaurGame
This is constantly brought up, and legitimately it is probably the top Tier S whine about Wars/Invasions.
The Siege Timer is determined by the Company that controls the Territory. And guess what? That’s their right and one of the perks of being the Territory Owners. The Siege Timer marks when THREATS to the Territory will take place. Originally, there was this cute little three-hour “window” around the Siege Timer when THREATS could happen. AGS actually planned to NOT allow multiple Wars and Invasions to go off at the same time because ORIGINALLY they were NOT instanced. If you’re paying attention, you can still see it in the UI slider of the Siege Window. But after endless whining, crying, and—you guessed it—Wheels of Cheese, it was decided that instead of a “window,” events would just lock in at the hour, on the hour. For the sake of honesty, moving it to instances also improved War and Invasion performance.
Now, let’s spell it out for the PvEers. War is a THREAT to the Territory and its controlling Company because it could change hands. Invasion? Also a THREAT—but to the Territory’s level and the gold the Company rakes into its coffers. It has zero impact on any other part of the game, any other company, or any other Territory. That’s why Invasions stick to the SIEGE TIMER: they’re a direct THREAT to the Territory and the sweet gold the Controlling Company collects. Simple, really.
Thanks for coming to this edition of Ad Sets Shit Straight… on my next episode I will explain how absolutely moronic locking Repair Parts behind a crown is.