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Dear Amazon Games, The Invasion reword the corrupted need (and we want)

Dear Amazon Games,

We love New World: Aeternum, and we love Invasions. These high-stakes battles against the Corrupted should be exciting and strategic. They should be a rewarding endgame activity. Right now, they are falling short and feeling stale. Since the last major update in July 2023’s Blood of the Sands, the community has been asking for improvements. You’ve recently reached out for feedback in the New World Official Discord:

Screenshot of a message in a Discord channel discussing plans for revamping Invasions in New World, highlighting community engagement and suggestions for improvements.

Well, here it is.

We’ve gathered input from the most dedicated Invasion players. They defend their Territories night after night. We’re here to highlight the biggest recommended changes that would make Invasions a must-play event instead of how most players see it, as another chore.

1. Invasions Need to Matter Again

Right now, losing an Invasion barely affects the game. Only one company feels the impact, and the rest of the world moves on. But it wasn’t always like this. Back in 2021, losing an Invasion meant real consequences—station downgrades, disrupted crafting, and fewer resources available. That made defending a real priority. The change in 2022 with the Brimstone patch was really to address the issue for low population servers. These servers were unable to muster enough players to defend successfully. As a result, their stations were downgraded into the stone age.

We propose bringing back meaningful consequences:

  • NPC vendors disappear temporarily from the Settlement and throughout the Territory.
  • Corrupted influence spreads, making portals appear more frequently and up leveled.
  • Resource nodes become corrupted, needing to be cleansed before they’re collectible again.

If Invasions are meant to be a war against the Corrupted, losing should give the impression that the enemy has achieved a real victory. It should feel like the enemy has actually won something.

2. Fix the Scoring System

Right now, the scoring system is broken. The player who lands the final hit on an enemy receives the most points. This occurs even if someone else did 90% of the damage.

Let’s fix it:

  • Elite bosses should be worth more. Right now, a Commander is only worth 750 points, barely more than a Siege Cannon at 500 points. That doesn’t make sense.
  • Scoring should be based on total contribution, not just last hits.
  • Support roles need recognition. Healers, repairers, and tanks should earn points for keeping defenses up, not just for direct damage.

This would encourage more teamwork and a wider range of play styles in Invasions.

3. More Dynamic and Unpredictable Spawns

Invasions feel predictable because they are predictable. Every wave follows the same pattern, making them easy to farm.

To make battles feel fresh and strategic, we suggest:

  • Randomized spawns. Double waves at random gates, or surprise attacks from unexpected locations.
  • Moving elite spawn locations. Instead of always appearing in the same spots, bosses should force defenders to reposition.
  • New mechanics like mid-wave objectives—like needing to destroy enemy structures closer to the fort.

Oh, and let us shoot the cows when they get launched over the walls. That alone would increase the fun factor by a gazillion.

4. Introduce New Enemy Factions

Invasions have been the same since launch—wave after wave of Corrupted. But New World has more enemies than that.

Imagine:

  • The Lost attacking from ghost ships in coastal Territories like Cutlass Keys.
  • Angry Earth forces overwhelming Eden Grove to reclaim their land.
  • Brimstone Sands facing Roman Legion-style Corrupted, with Cyclops bosses instead of Brutes.

These shouldn’t just be reskins—they should have unique attack patterns. The Lost could weaken players with Rend, while the Angry Earth could use poison spore clouds. Every Territory could have a different flavor of Invasion.

5. Better Rewards & Incentives

Invasions don’t feel rewarding enough. Right now, you get some loot, some gold, and maybe some Dark Matter. But where’s the real incentive?

Here are some ideas:

  • Performance-based rewards. More gold and loot for defenders who keep their gates above 10% health.
  • A lottery system. One lucky participant gets a rare item drop—cosmetics, furniture, or even Prismatic Seals.
  • More varied loot. The current Invasion gear pool gets stale quickly. Regular updates would keep players engaged.

Players should want to queue for Invasions, not feel like they’re being forced into them.

6. Make Melee Combat Viable

Right now, ranged players dominate Invasions, while melee fighters and tanks struggle to contribute. To fix this:

  • Introduce enemies resistant to ranged damage to force melee combat into the fight.
  • Allow more enemies to be taunted and controlled by tanks.
  • Adjust scoring so melee players don’t fall behind just because they can’t hit as many enemies at once.

Every role should feel valuable, not just ranged DPS and mages.

7. Queueable and Endless Wave Formats

Organizing Invasions can be a nightmare. If Invasions are going to be more accessible, we need:

  • A queue able smaller “Incursion” mode—defend an outpost with fewer gates and only 15-20 players instead of a full-sized fort and 50.
  • An Endless Wave mode. After Wave 8, the settlement is safe, but defenders can keep going for more rewards and leader board rankings.

Imagine a leaderboard tracking the longest-running Invasions, with exclusive skins for the longest lasting team. Now that’s replay-ability and promotes longer play sessions as opposed to the shorter speed runs of Expeditions.

8. Mutated Invasions for Capital Cities

With mutations now affecting all Expeditions, why not apply the same system to Invasions? If a city has reached Capital status, it should face mutated Invasions with new mechanics. This would keep high-level players engaged and offer a new layer of difficulty for endgame content.

Final Thoughts

When New World launched, Invasions were nearly unwinnable—that wasn’t fun. Now, they’ve become too easy and repetitive—which isn’t great either. The solution is to spice things up, add variety, and improve rewards.

Regular updates to the loot pool, more dynamic fights, and new enemy types would go a long way toward making Invasions feel alive again.

Thanks for listening, AGS. Hopefully, we’ll see some of these changes implemented soon.

Respectfully,
The Defenders of Aeternum

The State of New World Aeternum February 2025 – Server Mergers & What Comes Next

New World Season 7: Is This the Beginning of the End?

New World Season 7 has arrived. The patch notes are long and detailed. Much of the content feels like filler. The biggest feature this season? The PvP Seasonal Server—a feature that, despite complaints, was actually something players originally asked for. Remember, New World was initially designed as a PvP survival game. The 2020 Alpha exposed just how ruthless players could be. Ganking became so excessive that Amazon Game Studios (AGS) was forced to pivot, turning the game into a PvE/MMO hybrid before its 2021 launch.

So, how is the PvP Seasonal Server working out? Well, my personal experience wasn’t great. Within two minutes of hitting level 15, I was ganked while doing the Main Story Quest. I thought I could avoid the chaos by simply farming resources, but even that wasn’t safe. Ultimately, I left the server and don’t see myself returning anytime soon.

Beyond PvP, Season 7 brought 8 new artifacts. If you wanted one, you probably already farmed it within the first week. We also saw an OPR Map Preview Weekend, but that came and went. And now, the big question remains—what’s next?

With server merges, declining player numbers, and uninspired content, New World is heading toward its summer slump early. Unless AGS delivers a content-packed Season 8, the player base will continue to shrink—even on the merged servers. Newcomers will struggle, surrounded by jaded veterans reminiscing about eight-hour queues and long resource hauls.

Looking ahead, the In Development section of AGS’s roadmap includes several key features. These include Pick-Up Wars, Invasion Difficulties, Umbrals V2, Cross-Character Progression, and Endgame Rewards & Systems. If these features don’t make it into Season 8, retention will suffer even more.

My Thoughts & Prediction

My prediction? A paid expansion in the fall, likely around October. Expect an entirely new raid. There will likely be a mutated version of Hive of Gorgons. There will be a new zone north of Mourningdale or south of Brimstone. Additionally, expect a Territory System Overhaul and matchmaking for Invasions. But if this expansion marks the final removal of player-driven open world impact, New World will struggle to retain its truly committed veterans in-game. It will also struggle to keep its very identity intact.

As someone who has spent countless hours in New World, I’ve always enjoyed progressing my character while shaping the world around me. But if AGS continues removing those elements, the game will feel more restrictive than ever.

The guys from my old Company Galactica once said:

“The day Av3 isn’t playing New World is the day New World is cooked.”

Well, while I’m still here, my time in Aeternum will be drastically reduced—unless AGS gives me something I actually want to do.

What do you think? Will New World recover, or is this the final spiral to maintenance mode? Drop your thoughts in the comments!

Good luck, have fun, and kill’em all!

The Coral Divide: Key Feedback for Outpost Rush Improvement

Hey New World Dev Team,

First off—huge props for The Coral Divide! 🌊⚔️ The new Outpost Rush map feels faster, more intense, and brings exciting verticality to the fights. The trench, high ground advantages, and reduced time-to-conflict really make for an engaging PvP experience especially from a Melee perspective.

That said, after testing, I have some constructive feedback on a few mechanics and features:

🔹 Brute Retreat Bug – When summoned at Sun, Brutes charge the point (awesome!) but then goes into retreat mode, becoming invulnerable and running back outside. This makes their impact inconsistent and lengthens their time on the map.

🔹 Bulwarks – Great Idea, but seems impractical – At 50 Azoth + 5 Wood, they seem too expensive for the limited utility they provide. Players need them most coming out of spawn on the main bridges to Sun, but with no resources available at that point, they rarely get built when they could actually be useful.

🔹 Bridges – Cool, but clunky – They only build from one side, making them more of a convenience than a tactical asset. If you are in the Western spawn point the bridge is of very little value because you can just run up the embankment next to it. If you are in the Eastern spawn point, at 100 Wood + 100 Ore, the cost outweighs the benefit, especially since players have to backtrack to build it after gathering materials.

🔹 Trench – Great verticality, love the caverns, but too mazelike – I feel like the Trench is where it’s easiest to get lost, confused, and frustrated as the caverns either lead nowhere or are in a horseshoe that drops you back into the Trench. The only throughfare I found was the Baron spawn

🔹 Baron Spawn – LOVE the fact it is UNDER Sun, HATE the fact there is only 2 entrances – I really loved having 3 entrances/exits of the spawn points AND the control points. Really wish there were more ways to access Baron, so that you could get into that fight from any side of the map

Overall, The Coral Divide is a step in the right direction, but needs a few adjustments, it could be the best Outpost Rush experience yet! Looking forward to seeing how this evolves.

❤️ Av3 “Invasion Jesus” M0rt3m

https://discord.com/channels/885593384885059584/1337465972742815766/1338524090847334420

Mother’s Love Shrine: A Hidden Gem in New World Aeternum

In the vast world of New World Aeternum, players often uncover hidden secrets, but few are as touching as the Mother’s Love Shrine. Tucked away in Eastern Edengrove, near Mourningdale’s border, this serene shrine honors Laura Marie Charron, the late wife of developer Shawn Charron.

Laura’s passing during development left a deep impact, and in her memory, the team created this heartfelt tribute. Reading the Lore Page unlocks the Mother’s Love furnishing recipe—a special statue crafted with 1 Milk and 4 Stone, containing an actual recording of Laura with her children, Adam and Archer.

This is more than just an Easter egg—it’s a sanctuary of remembrance.

💙 Watch the full video to experience this emotional tribute, and let us know your thoughts in the comments. Have you visited the shrine? Share your experience below! 🎮👇

New World Aeternum Invasion Corrupted Bear

Nicknamed “Stat-Paddington” or “The Furry Commander,” the Bear is the easiest elite to handle.

  • Behavior: Bears are highly tauntable and prioritize players over objectives.
  • Players with Bear “aggro” can “walk” them around the fort, effectively neutralizing their impact.

Representation vs. Tokenism in Video Games

Video games have evolved from simple pixelated adventures to expansive virtual worlds with deep narratives, complex characters, and culturally rich storytelling. Alongside these developments, the demand for greater diversity, equity, and inclusion (DEI) in gaming has grown, sparking debates about representation. While some celebrate progress in inclusivity, others argue that representation is often superficial or forced, leading to accusations of tokenism.

Recently, DEI initiatives have fallen out of favor with a significant portion of the public, with skepticism growing over their execution and effectiveness. This shift in perception raises crucial questions about the future of representation in gaming: Will studios continue to push for diverse characters and narratives, or will they scale back in response to public discontent? This essay explores the balance between meaningful representation and tokenism, the backlash against DEI in gaming, and the potential long-term effects on the industry.


The Rise of Representation in Gaming

The call for greater diversity in video games emerged as the industry expanded, with increasing numbers of players from different racial, gender, and cultural backgrounds. Early gaming protagonists were predominantly white, male, and heteronormative, reflecting both industry norms and societal expectations of the time. However, as gaming grew into a global phenomenon, developers began to recognize the importance of inclusivity in their stories and characters.

Games such as The Last of Us Part II (2020), Life is Strange (2015), and Horizon Zero Dawn (2017) introduced diverse protagonists, including LGBTQ+ characters and strong female leads. Meanwhile, franchises like Assassin’s Creed and Call of Duty expanded their character options to include protagonists from different ethnic backgrounds. These efforts were widely praised, with many players appreciating the increased representation of groups previously underrepresented in gaming.


The Thin Line Between Progress and Tokenism

Despite these advances, concerns about tokenism persist. Tokenism occurs when representation feels forced, insincere, or implemented purely for marketing purposes rather than as an organic part of a game’s world and story. Critics argue that some studios introduce diverse characters not for genuine inclusion but to avoid controversy or appeal to specific demographics.

For example, some players criticized Battlefield V (2018) for featuring a female protagonist in its World War II setting, claiming it was historically inaccurate and pandering to modern progressive ideals. Similarly, Forspoken (2023), featuring a Black female protagonist, faced backlash for what some saw as an attempt to appeal to diversity trends rather than tell a compelling, well-written story. In these cases, players questioned whether representation was integrated meaningfully or merely used as a marketing tool to generate positive press.

This skepticism is not limited to gaming. Across entertainment industries, audiences have become wary of what they perceive as “performative activism,” where corporations champion social causes publicly but fail to support meaningful change internally. When diversity appears to be an afterthought rather than a core part of storytelling, audiences often respond negatively, leading to accusations of tokenism rather than genuine inclusivity.


The Decline of DEI and Public Backlash

Over the past few years, DEI initiatives have become more controversial, with an increasing number of people rejecting what they see as forced political correctness. Studies and surveys indicate that many consumers are growing tired of overtly political messaging in entertainment, including video games. While diversity remains important to many, there is growing resistance to representation that feels obligatory rather than natural.

This shift in public perception has led to financial consequences for companies that overemphasize DEI at the expense of quality storytelling and gameplay. For example, when Saints Row (2022) attempted to modernize its tone by moving away from its edgy, politically incorrect roots, many long-time fans rejected it, leading to poor sales and negative reviews. Similarly, games that focus heavily on diversity messaging but neglect fundamental aspects of gameplay, such as Forspoken, often struggle to gain mainstream appeal.

In response to these market shifts, some developers are beginning to scale back overt DEI messaging in their marketing strategies. Companies like Disney, once at the forefront of progressive storytelling, have quietly altered their approach to representation following diminishing box office returns. If the gaming industry follows suit, future titles may return to prioritizing gameplay and storytelling over social messaging.


The Future of Representation in Gaming

With DEI initiatives losing favor among mainstream audiences, the future of representation in gaming remains uncertain. There are several potential outcomes:

  1. A Return to “Apolitical” Gaming – As backlash against forced inclusivity grows, some developers may choose to focus less on representation and more on gameplay mechanics, immersive storytelling, and nostalgia-driven experiences. This shift could mean fewer explicitly diverse characters and storylines, with a return to more traditional gaming archetypes.
  2. Organic Representation Over Forced Diversity – While DEI initiatives may decline in prominence, genuine representation will likely continue to evolve. Developers who incorporate diverse characters naturally into their stories—without making diversity the sole focus—are more likely to find success. Games like Ghost of Tsushima (2020), which featured an Asian protagonist without overt political messaging, received widespread acclaim and demonstrated that representation can be both meaningful and well-received.
  3. A Fragmented Gaming Landscape – Gaming audiences are increasingly divided between those who support progressive representation and those who reject what they perceive as forced diversity. As a result, different studios may cater to different demographics, creating a split between “mainstream” gaming and more niche, identity-driven projects.
  4. The Rise of Player Choice as a Solution – One way to navigate the representation debate is through player choice. Many modern RPGs, such as Cyberpunk 2077 and Baldur’s Gate 3, allow players to create their own characters, choosing their gender, ethnicity, and identity. This approach empowers players to engage with diversity on their own terms rather than being forced into a predefined narrative.

Conclusion

Representation in gaming has made significant progress, but it remains a contentious issue. While many developers have taken meaningful steps toward inclusivity, others have been accused of tokenism, using diverse characters as marketing tools rather than integrating them organically into their stories. The decline of DEI initiatives in public favor suggests that forced diversity may not be a sustainable approach for game developers moving forward.

However, this does not mean representation will disappear. Instead, it may become more nuanced, with a focus on storytelling and gameplay rather than overt social messaging. The challenge for the gaming industry is to find a balance—embracing diversity without alienating players who prioritize engaging gameplay over political discourse. Ultimately, the future of representation in gaming will depend on how well developers navigate these evolving player expectations.

New World Invasions vs Classic Tower Defense Games

New World: Aeternum Invasions rely on strategy, teamwork, and facing a relentless onslaught of enemies. Classic tower defense (TD) games also rely on these elements. Yet, they cater to different gaming experiences. Let’s explore how these two formats compare, from mechanics to player engagement.

Core Gameplay: Strategy Meets Execution

In New World Aeternum‘s Invasions, the premise involves defending a territory’s fort. There are eight escalating waves of the Corrupted Horde to battle. Unlike classic TD games, Invasions requires 50 human players. These players fulfill diverse roles such as tanking, healing, and crowd control. Coordination, communication, and leadership are crucial. Players adapt dynamically to threats. This makes Invasions a more personal and interactive experience.

Classic TD games like Bloons TD or Plants vs. Zombies center on the player as the architect of defense, placing towers or units strategically. The gameplay often focuses on pre-planning and resource management, with minimal mid-wave interaction. While strategic, the lack of human unpredictability makes these games more about improvement than adaptability.

Teamwork and Leadership: Solo vs. Community Play

Invasions are inherently social, requiring inter-faction cooperation in a 50-player environment. Players take on roles under the guidance of a leader. Specialized support roles like “Gate Callers” and “Repair Teams” make sure that the defense holds. Success hinges on voice communication tools like Discord, making teamwork essential.

Conversely, TD games are often solitary endeavors. Although some TD titles have introduced cooperative or competitive multiplayer modes, they lack the scale and communal aspect of Invasions. The joy in TD games comes from individual mastery, while in Invasions, it’s the shared triumph over adversity.

Enemy Design: Layers of Complexity

Both formats offer enemy variety, but New World Aeternum leans heavily into specialization. Elite foes like Commanders and Priests demand tailored strategies, from melee take-downs inside protective domes to coordinated DPS bursts. The unpredictability of human players reacting to these enemies adds a dynamic layer not found in TD games.

In TD games, enemies often follow predictable patterns, with incremental difficulty increases like higher speed or health. While some TD games innovate with boss enemies or unique abilities, the challenge rarely rivals the complexity of Invasion battles.

Rewards and Stakes

New World Aeternum raises the stakes with game-world consequences. Failing in an Invasion results in territory downgrades. These downgrades impact an owning company’s revenue generation capabilities. Rewards include gold, faction reputation, and rare materials, giving tangible incentives for success.

Classic TD games typically offer progression through levels, unlocking new towers or upgrades. While satisfying, the rewards are less impactful, focusing more on personal achievement than community advancement.

Final Thoughts

Invasions in New World Aeternum elevate the tower defense genre to a communal spectacle. They blend large-scale teamwork, leadership, and real-time strategy. In contrast, classic TD games excel in accessibility, strategic depth, and personal gratification. For those who crave a collaborative and immersive experience, Invasions offer a rewarding evolution of traditional tower defense mechanics. Classic TD games, however, remain a timeless and straightforward source of strategic fun.

Mastering Invasions in New World Aeternum


What Are Invasions?

Invasions are massive events in New World Aeternum. Players team up to defend their fort’s heart—the Territory Claim. They face eight escalating waves of enemies. These battles occur every six days across all ownable territories. They are a test of strategy and skill. They also provide a true community-building experience.

Players can sign up if they are level 50 and above. However, Invasion Leaders often prefer players at a minimum level of 60. This ensures maximum firepower. Unlike Faction Wars, Invasions encourage inter-Faction cooperation. They are one of the few activities in the game that unify the player base.


How to Join an Invasion

  1. Check the Conflicts List:
    Open the map view and look for the “Conflicts” tab on the left. This shows all ongoing and upcoming events, including Invasions.
  2. Sign Up:
    You can register at the war board in the territory. Alternatively, you can register directly from the map if it is within 12 hours of the event. Invitations are sent 10 minutes before the Invasion starts.
  3. Understand Selection:
    Only 10-players can be chosen by the Governing Company. The remaining 40 are randomly selected, but signing up early doesn’t guarantee a spot as it will pull randomly from the standby list of players online

What’s at Stake?

Losing an Invasion results in downgrades to territory stations and fort siege equipment, directly impacting the owning company’s tax revenue. On the flip side, successfully defending rewards players with:

  • 50 Dark Matter
  • Invasion Cache
  • Over 1,000 gold, faction reputation, and tokens
  • 750 territory reputation
  • 400 Azoth
  • 50 seasonal XP

These lucrative rewards make Invasions one of the most worthwhile activities in the game.


Preparation: The Key to Victory

Success begins with preparation including equipping consumables like:

  • Infused Corrupted Coating and Corrupted Ward Potions to counter enemy effects.
  • Honing Stones for damage boosts.
  • Attribute Food tailored to your build.

Roles and Classes

To succeed, players must embrace teamwork and fulfill specific roles:

  • Mages: Use Fire Staff and Ice Gauntlet to focus on mobs and bombers.
  • Ranged Dex (Bow/Musket): Are the high DPS hammers, and everything is a nail.
  • Melee and Tanks: Engage elites charging the gates, such as Priests and Commanders with debuffs.
  • Healers: Ensure consistent AOE healing and focus builds on the Life Staff.

Each role requires a different build and strategy, but all revolve around coordination and communication.


The Role of Leadership

Invasions succeed through solid teamwork and good leadership. The Invasion Leader (Shot Caller) directs the team, sorts the gates, and ensures everyone knows their priorities. Key support roles include:

  • WOO Caller: Manages timing for players to buy supplies mid-battle.
  • Gate Callers: Announce elite spawns and threats at specific gates.
  • Repair Team: Handles fort repairs, ensuring gates and structures remain intact.

Understanding the Elite Foes

Elite enemies add layers of strategy to Invasions. Each requires a unique approach:

  • Priests: Erects a protective dome and fortifies enemies. Melee them inside their domes to neutralize their threat.
  • Commanders: Targets high DPS players and leaves a burning damaging trail. Coordination is crucial to eliminate them.
  • Spriggans: Vulnerable to headshots, their AOE attacks demand skilled ranged DPS.
  • Brutes: Can be stunned with heavy attacks, allowing quick takedowns.
  • Bears: Easily taunted and led away from gates for minimal impact and maximum stat padding.

Teamwork and Communication

As explained in the video, the importance of communication cannot be understated! Most servers rely on Discord for voice comms. Even if you’re not speaking, being in comms and listening to directions is critical. This is not a solo activity; teamwork is the only path to victory.


Ready to hold the line against the Corrupted Horde? Watch the video, gear up, and prepare to lead your team to victory!


📂 Resources:
Invasion Hub Discord
Server-based Discords
Wave Spawn Sheet
Ravvy Plays Games

Is New World: Aeternum Worth Playing for Casual Gamers in 2025?

Is New World: Aeternum A Good Game for Casual Players in 2025?

New World: Aeternum has undergone significant changes since its rocky launch. The question remains: Is it now a good game for casual players? For those with limited time to dedicate—typically 10 hours or less per week—the answer is a resounding yes.

Leveling up is now streamlined. The Main Story Quest (MSQ) provides a cohesive path from start to finish. The reduced time to level up, merged with improved side quests and resource availability, makes progression smoother and less time-intensive. Players can now reach level 65 in as little as 25-hours, compared to the 200 hours it once took. Moreover, enhanced gathering and crafting systems reward efficiency. This new system makes it easier for casual players to achieve meaningful progress during their limited playtime.

The game also shines in its activity offerings for both solo players and those seeking group content. Solo Trials, now repeatable and scaled to level 65, provide consistent challenges and rewards. For those interested in group activities, the new matchmaking system for Expeditions allows players from any server to queue together. This breaks down barriers and increases accessibility. PvP enthusiasts can dive into cross-server 3v3 Arenas. They can also engage in Outpost Rush. These activities are more viable for players with tight schedules. Some server-bound events, like the Hive Of Gorgon Raid and both Seasonal/Elite Trials remain more exclusive. Still, the game’s roadmap hints at future improvements and aims to expand cross-server matchmaking further.

Unpopular Opinion: Nonetheless, New World: Aeternum has its challenges for medium to heavy gamers. For players logging 20+ hours a week, the game offers fewer avenues to impact the open world meaningfully. Territory control and wars are dominated by top-tier, high-commitment players, leaving others with limited influence. Additionally, while casual players benefit from simplified systems, veteran gamers may find the lack of complexity and high-level challenges underwhelming. AGS has promised improvements to social systems, guild incentives, and territory mechanics, but these changes are yet to materialize.

Despite these concerns, New World: Aeternum is undeniably in a strong position for casual players in 2025. Its developers continue to refine the experience, promising a bright future ahead.

New World: Why Wars and Invasions are Synced to the Siege Timer

It’s not akilleys fault that AGS tied invasion time to war time

– DinosaurGame

This is constantly brought up, and legitimately it is probably the top Tier S whine about Wars/Invasions.

The Siege Timer is determined by the Company that controls the Territory. And guess what? That’s their right and one of the perks of being the Territory Owners. The Siege Timer marks when THREATS to the Territory will take place. Originally, there was this cute little three-hour “window” around the Siege Timer when THREATS could happen. AGS actually planned to NOT allow multiple Wars and Invasions to go off at the same time because ORIGINALLY they were NOT instanced. If you’re paying attention, you can still see it in the UI slider of the Siege Window. But after endless whining, crying, and—you guessed it—Wheels of Cheese, it was decided that instead of a “window,” events would just lock in at the hour, on the hour. For the sake of honesty, moving it to instances also improved War and Invasion performance.

Now, let’s spell it out for the PvEers. War is a THREAT to the Territory and its controlling Company because it could change hands. Invasion? Also a THREAT—but to the Territory’s level and the gold the Company rakes into its coffers. It has zero impact on any other part of the game, any other company, or any other Territory. That’s why Invasions stick to the SIEGE TIMER: they’re a direct THREAT to the Territory and the sweet gold the Controlling Company collects. Simple, really.

Thanks for coming to this edition of Ad Sets Shit Straight… on my next episode I will explain how absolutely moronic locking Repair Parts behind a crown is.

The Blog

Dear Amazon Games, The Invasion reword the corrupted need (and we want)

Dear Amazon Games, We love New World: Aeternum, and we love Invasions. These high-stakes battles against the Corrupted should be exciting and strategic. They should be a rewarding endgame activity. Right now, they are falling short and feeling stale. Since the last major update in July 2023’s Blood of the Sands, the community has been […]

Read More
The State of New World Aeternum February 2025 – Server Mergers & What Comes Next

New World Season 7: Is This the Beginning of the End? New World Season 7 has arrived. The patch notes are long and detailed. Much of the content feels like filler. The biggest feature this season? The PvP Seasonal Server—a feature that, despite complaints, was actually something players originally asked for. Remember, New World was […]

Read More
The Coral Divide: Key Feedback for Outpost Rush Improvement

Hey New World Dev Team, First off—huge props for The Coral Divide! 🌊⚔️ The new Outpost Rush map feels faster, more intense, and brings exciting verticality to the fights. The trench, high ground advantages, and reduced time-to-conflict really make for an engaging PvP experience especially from a Melee perspective. That said, after testing, I have […]

Read More
Mother’s Love Shrine: A Hidden Gem in New World Aeternum

In the vast world of New World Aeternum, players often uncover hidden secrets, but few are as touching as the Mother’s Love Shrine. Tucked away in Eastern Edengrove, near Mourningdale’s border, this serene shrine honors Laura Marie Charron, the late wife of developer Shawn Charron. Laura’s passing during development left a deep impact, and in […]

Read More
New World Aeternum Invasion Corrupted Bear

Nicknamed “Stat-Paddington” or “The Furry Commander,” the Bear is the easiest elite to handle.

Read More
Representation vs. Tokenism in Video Games

Video games have evolved from simple pixelated adventures to expansive virtual worlds with deep narratives, complex characters, and culturally rich storytelling. Alongside these developments, the demand for greater diversity, equity, and inclusion (DEI) in gaming has grown, sparking debates about representation. While some celebrate progress in inclusivity, others argue that representation is often superficial or […]

Read More
New World Invasions vs Classic Tower Defense Games

New World: Aeternum Invasions rely on strategy, teamwork, and facing a relentless onslaught of enemies. Classic tower defense (TD) games also rely on these elements. Yet, they cater to different gaming experiences. Let’s explore how these two formats compare, from mechanics to player engagement. Core Gameplay: Strategy Meets Execution In New World Aeternum‘s Invasions, the […]

Read More
Mastering Invasions in New World Aeternum

Invasions in New World Aeternum are cooperative events where players defend their territory against waves of enemies. Open to players level 50 and above, these battles emphasize strategy and teamwork. Successful defenses yield valuable rewards while losses impact territory operations. Preparation, role fulfillment, and communication are vital for victory.

Read More
Is New World: Aeternum Worth Playing for Casual Gamers in 2025?

Is New World: Aeternum A Good Game for Casual Players in 2025? New World: Aeternum has undergone significant changes since its rocky launch. The question remains: Is it now a good game for casual players? For those with limited time to dedicate—typically 10 hours or less per week—the answer is a resounding yes. Leveling up […]

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New World: Why Wars and Invasions are Synced to the Siege Timer

It’s not akilleys fault that AGS tied invasion time to war time – DinosaurGame This is constantly brought up, and legitimately it is probably the top Tier S whine about Wars/Invasions. The Siege Timer is determined by the Company that controls the Territory. And guess what? That’s their right and one of the perks of […]

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