Dear Amazon Games,
We love New World: Aeternum, and we love Invasions. These high-stakes battles against the Corrupted should be exciting and strategic. They should be a rewarding endgame activity. Right now, they are falling short and feeling stale. Since the last major update in July 2023’s Blood of the Sands, the community has been asking for improvements. You’ve recently reached out for feedback in the New World Official Discord:

Well, here it is.
We’ve gathered input from the most dedicated Invasion players. They defend their Territories night after night. We’re here to highlight the biggest recommended changes that would make Invasions a must-play event instead of how most players see it, as another chore.
1. Invasions Need to Matter Again
Right now, losing an Invasion barely affects the game. Only one company feels the impact, and the rest of the world moves on. But it wasn’t always like this. Back in 2021, losing an Invasion meant real consequences—station downgrades, disrupted crafting, and fewer resources available. That made defending a real priority. The change in 2022 with the Brimstone patch was really to address the issue for low population servers. These servers were unable to muster enough players to defend successfully. As a result, their stations were downgraded into the stone age.
We propose bringing back meaningful consequences:
- NPC vendors disappear temporarily from the Settlement and throughout the Territory.
- Corrupted influence spreads, making portals appear more frequently and up leveled.
- Resource nodes become corrupted, needing to be cleansed before they’re collectible again.
If Invasions are meant to be a war against the Corrupted, losing should give the impression that the enemy has achieved a real victory. It should feel like the enemy has actually won something.
2. Fix the Scoring System
Right now, the scoring system is broken. The player who lands the final hit on an enemy receives the most points. This occurs even if someone else did 90% of the damage.
Let’s fix it:
- Elite bosses should be worth more. Right now, a Commander is only worth 750 points, barely more than a Siege Cannon at 500 points. That doesn’t make sense.
- Scoring should be based on total contribution, not just last hits.
- Support roles need recognition. Healers, repairers, and tanks should earn points for keeping defenses up, not just for direct damage.
This would encourage more teamwork and a wider range of play styles in Invasions.
3. More Dynamic and Unpredictable Spawns
Invasions feel predictable because they are predictable. Every wave follows the same pattern, making them easy to farm.
To make battles feel fresh and strategic, we suggest:
- Randomized spawns. Double waves at random gates, or surprise attacks from unexpected locations.
- Moving elite spawn locations. Instead of always appearing in the same spots, bosses should force defenders to reposition.
- New mechanics like mid-wave objectives—like needing to destroy enemy structures closer to the fort.
Oh, and let us shoot the cows when they get launched over the walls. That alone would increase the fun factor by a gazillion.
4. Introduce New Enemy Factions
Invasions have been the same since launch—wave after wave of Corrupted. But New World has more enemies than that.
Imagine:
- The Lost attacking from ghost ships in coastal Territories like Cutlass Keys.
- Angry Earth forces overwhelming Eden Grove to reclaim their land.
- Brimstone Sands facing Roman Legion-style Corrupted, with Cyclops bosses instead of Brutes.
These shouldn’t just be reskins—they should have unique attack patterns. The Lost could weaken players with Rend, while the Angry Earth could use poison spore clouds. Every Territory could have a different flavor of Invasion.
5. Better Rewards & Incentives
Invasions don’t feel rewarding enough. Right now, you get some loot, some gold, and maybe some Dark Matter. But where’s the real incentive?
Here are some ideas:
- Performance-based rewards. More gold and loot for defenders who keep their gates above 10% health.
- A lottery system. One lucky participant gets a rare item drop—cosmetics, furniture, or even Prismatic Seals.
- More varied loot. The current Invasion gear pool gets stale quickly. Regular updates would keep players engaged.
Players should want to queue for Invasions, not feel like they’re being forced into them.
6. Make Melee Combat Viable
Right now, ranged players dominate Invasions, while melee fighters and tanks struggle to contribute. To fix this:
- Introduce enemies resistant to ranged damage to force melee combat into the fight.
- Allow more enemies to be taunted and controlled by tanks.
- Adjust scoring so melee players don’t fall behind just because they can’t hit as many enemies at once.
Every role should feel valuable, not just ranged DPS and mages.
7. Queueable and Endless Wave Formats
Organizing Invasions can be a nightmare. If Invasions are going to be more accessible, we need:
- A queue able smaller “Incursion” mode—defend an outpost with fewer gates and only 15-20 players instead of a full-sized fort and 50.
- An Endless Wave mode. After Wave 8, the settlement is safe, but defenders can keep going for more rewards and leader board rankings.
Imagine a leaderboard tracking the longest-running Invasions, with exclusive skins for the longest lasting team. Now that’s replay-ability and promotes longer play sessions as opposed to the shorter speed runs of Expeditions.
8. Mutated Invasions for Capital Cities
With mutations now affecting all Expeditions, why not apply the same system to Invasions? If a city has reached Capital status, it should face mutated Invasions with new mechanics. This would keep high-level players engaged and offer a new layer of difficulty for endgame content.
Final Thoughts
When New World launched, Invasions were nearly unwinnable—that wasn’t fun. Now, they’ve become too easy and repetitive—which isn’t great either. The solution is to spice things up, add variety, and improve rewards.
Regular updates to the loot pool, more dynamic fights, and new enemy types would go a long way toward making Invasions feel alive again.
Thanks for listening, AGS. Hopefully, we’ll see some of these changes implemented soon.
Respectfully,
The Defenders of Aeternum





